Dan Burns is a composer, songwriter, producer, and instrumentalist creating music from his studio in Nashville, TN. Dan composes pieces featured in entertainment media, co-produces music with fellow songwriters, releases his own self-produced albums, and composes music for games. Dan is distinguished for his versatile drumming style and collaborative songwriting approach, working both in studios and on stages with Louis Prince, Juan Solorzano, Molly Parden, Kyle Andrews, and more. He has a Bachelor of Music in Percussion from Belmont University and has developed his distinctive sound through homegrown engineering and production techniques and an extensive collection of vintage and modern instruments. As a composer for games, he is well-versed in Audiokinetic’s “Wwise” music implementation software, and is familiar with the Unreal and Unity engines.